AI Insights · Timothy · July 2024
Top 5 Arcade Racing Apps on Unified Platform in Lithuania Q2 2024
In Q2 2024, the top arcade racing apps in Lithuania showed varied performance metrics, with notable trends in downloads, revenue, and active users.
In Q2 2024, the top arcade racing apps in Lithuania showed varied performance metrics, with notable trends in downloads, revenue, and active users. Below is a detailed look at the performance of the top 5 apps in the category.
Race Master 3D - Car Racing from SayGames Ltd saw a fluctuating revenue trend, peaking at approximately $69 in the week of April 22 and hitting a low of $2 in the week of May 20. Downloads for the app were relatively stable, with a peak of 1.7K in the week of June 17 and lowest downloads at 971 in the week of April 29. Active users experienced a decline from 10.9K at the start of the quarter to 9K by the end of June.
Real Car Driving: Race City 3D, published by Botanica Global, had no revenue throughout the quarter. Downloads showed significant spikes, especially in mid-April with a peak of 2.7K. However, by the end of June, downloads dropped to 0. Active users increased from 1K at the beginning of April to a high of 3.5K in late April but decreased to 1.2K by the end of the quarter.
Car Race 3D: Car Racing by Zego Studio also reported no revenue. Downloads were relatively steady, peaking at 1.2K in the week of April 22 and remaining around 700-900 for most of the quarter. Active users grew from 1K at the beginning of April to a peak of 2K in the week of April 22, ending the quarter with about 1.6K active users.
Shape Transforming: Shape Race from Bravestars Publishing had no revenue but showed significant growth in downloads and active users. Downloads surged from just 5 in mid-April to 1.9K by mid-June. Active users mirrored this trend, starting at 11 and reaching nearly 2.4K by the end of June.
Driving Real Race City 3D from Bacon studio also had no revenue. Downloads were highest at the beginning of April with 2.1K but dropped significantly to around 200-300 for most of the quarter, before rebounding to 892 in the last week of June. Active users increased steadily from 4.1K at the beginning of April, peaking at 5.1K by the end of June.
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